Overview
This English-language Master of Science provides a technically oriented, research-driven education in human–computer interaction. You will gain up-to-date theoretical foundations and hands-on skills in interface design, usability, and the development of interactive systems. Courses are taught by internationally recognized faculty and the programme encourages participation in interdisciplinary research and design projects.
What you will study
The curriculum covers core HCI and cognitive/psychological topics—usability methods, user-centred design, user testing and study methods—alongside cutting-edge interaction technologies such as virtual and mixed reality, computer vision and image analysis, adaptive and ubiquitous systems, and advanced graphical interfaces. Teaching emphasizes project-based learning in small groups, with active training in scientific communication, presentations and academic writing.
Learning environment and career outlook
Students work in well-equipped research labs (Digital Bauhaus Lab and other on-campus facilities) and take part in ongoing R&D and publication activities. Available infrastructure includes high-precision eye trackers, 3D printers and rapid prototyping tools, multi-user stereoscopic projection, current head-mounted displays, a high-resolution multi-touch display wall, 3D scanners, various unmanned aerial vehicles and more. Strong performers may obtain teaching or research assistantships or local industry positions. As ubiquitous computing expands, demand for skills in usability, interface design and novel interaction technologies is growing; graduates are prepared for roles in software development, interface conception and development, and usability and user research.
Key facts and practical notes
This Master's programme combines classroom teaching (lectures, tutorials, seminars) with hands-on research and a substantial thesis. The full degree is 120 ECTS and is normally completed in four semesters. Teaching is in English and the curriculum is designed so students build both theoretical foundations and practical skills through coursework, team research projects, and an individual Master's thesis. The third semester is intentionally flexible and recommended for study abroad, while the fourth semester is dedicated to completing the thesis.
Core HCI content is organised into four 6‑ECTS modules (24 ECTS total) that cover two thematic strands—HCI Fundamentals and HCI Technologies. These modules are Psychology; HCI Concepts and Methods; Visual Interfaces; and Computer Vision. For each module, students choose one of two offered courses, and there is an additional specialisation module that allows selecting one more course from the Fundamentals/Technologies options. A Design Theory course is available through the Faculty of Art + Design to broaden creative and theoretical perspectives. Electives (24 ECTS) let you take classes from across faculties—examples include media studies, media art & design, media management, architecture and urbanism, art & design, or civil and environmental engineering—supporting an interdisciplinary approach.
Research and project work form a major part of the programme. Two group research projects (12 ECTS and 18 ECTS, totaling 30 ECTS) are run by professors and research groups every semester, giving regular opportunities to join active research. The Master's thesis module carries 30 ECTS and is typically completed in the final semester. As outcomes of the programme, you should expect to gain: a solid grasp of psychological and perceptual principles relevant to interfaces; practical and methodological skills for designing and evaluating interactive systems; technical familiarity with visual-interface and computer-vision technologies; experience conducting collaborative research; and the ability to pursue interdisciplinary projects or further academic study.
Key requirements and structure (concise)
Admission requirements
This Master's programme expects applicants to hold a Bachelor of Science degree that provides a solid foundation in computing. Degrees in computer science, media informatics, media technology or closely related fields are acceptable, provided they include a substantial computer-science component that prepares you for advanced study.
You must also demonstrate sufficient English proficiency. The required level is B2 according to the Common European Framework of Reference for Languages (CEFR). For details about acceptable proof of language ability and other application questions, consult the programme's application FAQ.
Winter Semester (International)
15 July 2026
Summer Semester (International)
15 January 2027
Winter Semester (EU/EEA)
30 September 2026
Summer Semester (EU/EEA)
31 March 2026
Graduates are prepared for roles that combine software engineering and user-centred design—typical positions include interaction/UX designer, usability researcher, HCI engineer, prototyping specialist and interface developer. Employers include software companies, research labs, digital media firms and organisations developing novel interface technologies.
Because the programme emphasizes both technical skills (VR, computer vision, prototyping) and user research methods, alumni are also well positioned for research careers (PhD or R&D roles) and for positions that bridge design and development, such as product teams focusing on human‑centred interactive systems.
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