This transdisciplinary Master of Arts gives you substantial freedom to shape your studies and choose the media for a personally driven project. Under close, individualized supervision you will conceive and develop a single, long-term project across the duration of the programme, working alongside a diverse cohort that fosters creative exchange and cross-pollination of ideas.
You will also deepen hands-on skills using the Merz Akademie’s specialist labs — from virtual reality and sound to video, print and bookbinding — while selecting a focus from several specialisations. The course is organized around the individual project from application through graduation, so your research and artistic development culminate in a major piece of work intended to launch your professional practice or further academic pursuits.
This programme expects applicants to hold a completed undergraduate degree in a relevant field and to submit a compact, clearly documented application. If your bachelor’s degree carries fewer ECTS than required, there is a structured way to make up the shortfall by completing additional coursework during a preliminary semester. Applications are assessed on their written materials first; shortlisted candidates are then invited to an interview that forms part of the final admission decision.
For international applicants, note the ECTS requirements and the need for certified copies of academic documents. Prepare a focused exposé and a concise portfolio that show your intended research or creative direction. Language proficiency at B2 level in English is required. If you hold 180 ECTS, be aware that you will need to undertake 30 extra credits in a preliminary semester so your overall qualification reaches 300 ECTS, and the programme length will be four semesters.
Admission requirements (submit all of the following)
Selection procedure
Winter Semester (International)
https://www.merz-akademie.de/en/bewerbung-master/
Graduates leave with a substantial, portfolio-ready major project and practical skills from specialist labs, positioning them for careers in the creative and cultural sectors. Typical pathways include independent artist/designer, media artist, photographer, filmmaker, game designer, or roles in creative agencies, studios and cultural institutions.
The programme’s strong focus on artistic research and interdisciplinary practice also supports entry into research roles, curatorial positions, and further academic study (e.g. PhD), as well as cross-disciplinary industry roles such as creative technologist or R&D contributor where project development, conceptual rigour and practical lab experience are valued.