Modern technologies are reshaping how people learn—inside schools, across workplaces, and in informal settings. This English‑taught master's trains you to design and manage contemporary learning experiences such as hybrid and online courses, community and collaborative learning, MOOCs, learning management and social platforms, open educational resources, game‑based learning, and learning with multi‑touch devices (smartphones, tablets, interactive tabletops). Teaching and learning take place in online and blended formats as well as in technologically equipped classrooms so you gain hands‑on experience with current tools.
The programme is explicitly interdisciplinary, bridging computer science (systems, platforms, and technical implementation) with socio‑cognitive theories of learning. You will learn learner‑centred and interactive instructional approaches and work in interdisciplinary teams on project work tied to ongoing research. Projects let you investigate computer‑supported collaborative learning across devices and platforms and give you practical experience designing and developing educational software; you are encouraged to shape projects around your own research questions.
Current research strengths include:
Graduates gain a solid grounding in instructional design and learning theory, digital learning tools and platforms, and methods for developing and evaluating digital learning products. Career paths include educational research, digital media development, roles in e‑learning companies, instructional design for workplace training, creators of online learning materials, and advisory positions in educational institutions. An alumni survey from 2018 reports that over 90% of graduates found work in the field of educational technology within three months after finishing the programme.
Requirements (key points)
This two-year (120 ECTS) Master’s curriculum combines foundations in learning science, practical design skills, empirical research, and programming to prepare graduates for roles in educational technology, instructional design, HCI, and applied research. Core modules are grouped to ensure depth across complementary areas: "EduTech" (14 CP) introduces the field and collaborative, trend-focused projects; "Learning with Media" (12 CP) examines multimedia learning and self-regulation; "Design" (12 CP) builds instructional-design and design-thinking competencies; and the methods/programming sequence develops empirical research skills and basic programming for educational tools. The programme culminates in a substantial 31 CP master’s thesis that integrates theory and practice.
Students choose between or combine method- and programming-focused preparatory courses depending on their prior training: either "Programming for EduTech" or "Empirical Research Methods I" is required, and some students may need both. Beyond the compulsory modules, a broad set of electives lets you tailor your studies toward areas such as Artificial Intelligence or Human–Computer Interaction; practical options include tutor training and a short internship. Module crediting is ECTS-based, with “Methods I” flexible (5–15 CP, typically 10 CP) to reflect different backgrounds.
Key modules (high-level)
Typical learning outcomes
Admission/Programme requirements (concise)
For full module descriptions, course schedules, and PDF downloads, see: https://edutech.uni-saarland.de/.
We accept applications from both German and international candidates who hold a Bachelor’s degree (or an equivalent qualification) in Psychology, Education, Computer Science, or closely related fields. A minimum final grade of 3.0 (according to the German grading system) is required. Degrees from other EduTech-relevant areas may also be considered when places remain available; annual intake and the total number of applicants determine whether these additional backgrounds can be admitted. Candidates from unrelated academic backgrounds must hold a very good final grade of 1.5 or better to be considered.
All applicants must demonstrate English language proficiency (see the program’s language requirements). You are also required to submit a motivation letter and a copy of your CV. Any application documents not originally in English or German must be accompanied by official translations into either English or German. For full details on application and enrolment procedures — including specific guidance for non-EU applicants — please consult the program’s admissions page: https://edutech.uni-saarland.de/applying-to-edutech-m-sc/.
Required documents and criteria (concise)
Winter Semester (International)
15 June 2026
Winter Semester (EU/EEA)
15 June 2026
Graduates are prepared for both research and applied roles in educational technology. Typical career paths include positions in educational research, e‑learning companies, digital media development, instructional design for workplace or higher education, creators of online learning materials, and advisory roles for schools and institutions. The programme’s mix of empirical methods, design practice and programming equips you to evaluate and implement evidence‑based digital learning solutions.
Many alumni enter industry roles (product or instructional design, platform development) while others continue in academic or research positions; the curriculum supports either pathway through research‑relevant projects, electives in areas such as AI or HCI, and a substantial master’s thesis component.
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