This English‑taught MA programme, based in Dieburg (near Darmstadt), prepares graduates for leadership roles in the international media industry by combining research- and development‑oriented teaching with strong practical training. Students work in a well‑equipped technical environment to deepen their abilities in developing and producing digital animations, games and related research. As part of the course, students gain hands‑on directorial experience by leading animation, game and virtual‑reality projects from the Animation and Game Bachelor’s programme, supervised by lecturers who bring substantial industry experience.
Creative Direction: This pathway focuses on creative leadership and story-driven practice. Coursework and projects cover animation and game direction, creative R&D, narrative and game experience design, plus animation and game studies. Through individual and team project work, students build genre knowledge, critical awareness and familiarity with industry production practices, while learning creative strategy, leadership and entrepreneurship. Graduates are positioned for roles such as animation director, lead game designer, art director or creative producer.
Technical Direction: This pathway emphasizes technical leadership in game and animation production. Core topics include advanced game programming and development, technical art for animations and games, VR/AR technologies and pipeline/production management. Project‑based research and development work develops students’ ability to communicate and implement technical visions using current methods from technical art, game development, computer science and production management. Typical career outcomes include technical director, lead programmer, lead technical designer or technical producer.
I don’t have the curriculum content here — the only thing I see is “PDF Download.” Could you either:
Once you provide the curriculum, I’ll rewrite it in clear, engaging English, highlight the key modules and learning outcomes, and format it as 2–4 paragraphs plus concise bullet-pointed requirements.
If you’d like, I can also produce a generic example summary of a typical MA Animation and Game curriculum right away — but note that would be illustrative, not a factual rewrite of your specific document. Which would you prefer?
To gain entry you must hold a Bachelor’s degree, a German "Diploma", or an equivalent qualification in a related academic subject. Admission also requires passing a subject-related entrance examination tied to the specialisation you choose.
The entrance exam has two stages: a portfolio assessment (stage 1) and an interview (stage 2). You must successfully pass the portfolio stage before you can be invited to the interview. Applicants may apply for and be examined in only one of the two specialisations offered.
For full details on equivalence, application steps and deadlines, see the programme’s official admission webpage: https://agd.mediencampus.h-da.de/application/.
Winter Semester (International)
1 June 2026
Summer Semester (International)
1 December 2026
Winter Semester (EU/EEA)
1 August 2026
Summer Semester (EU/EEA)
1 February 2027
Graduates are prepared for leadership and senior practitioner roles in the animation, games and interactive media sectors. Typical positions include animation director, lead game designer, art director, creative producer, technical director, lead programmer, lead technical designer and technical producer.
The programme’s combination of R&D projects, production experience and industry-linked teaching also supports careers in specialised technical roles (VR/AR development, pipeline management) and research or development teams within studios, media companies and interactive agencies.