Why choose this programme? In a world where interfaces and interactive systems increasingly shape everyday life, communicating complex ideas and crafting meaningful digital experiences requires fresh approaches beyond traditional design. This English-language master’s programme concentrates on technologically supported interaction and emerging communication scenarios, with a clear focus on interface design and the role of design as a translator between people, objects and environments. You will be guided to become a responsible, concept-driven and content-oriented designer able to shape new modes of interaction and storytelling.
What you can expect professionally: the boundaries between disciplines are shifting as new media, tools and scenarios emerge. The programme prepares you to respond to these changes by developing new products, services and interaction forms. Graduates leave with broad, adaptable qualifications suited to a range of work settings — whether self-employed or employed, in industry or research, and on either the agency or client side.
Core skills and advantages: study will build your methodological, conceptual, design and technological competencies so you can tackle projects that span technology, computer science and design. These cross-disciplinary capabilities are intended to give you a competitive edge when addressing complex, multi-specialist challenges in design and interaction.
Requirements (summary)
This is a three-semester, project-focused follow-on Master's programme designed to deepen practical and theoretical skills in design and interaction. The course begins with a series of intensive workshops that help you evaluate your current skills, reflect on personal learning goals, and become familiar with the programme’s range of topics. In the first two semesters you will undertake one substantial project per semester—either student-initiated or assignment-based—giving you direct experience in defining problems, researching context, and shaping concepts into tangible outcomes.
Alongside these projects, taught modules build up your design, methodological and technical capabilities. From the second semester you receive structured support toward your Master's thesis, and you can broaden your perspective by choosing two elective courses from other academic fields to gain specialist knowledge relevant to your work. The final semester is exclusively dedicated to the Master's thesis, typically comprising a practical design and/or IT-focused project plus a written component; purely theoretical or scientific theses are also allowed.
Key modules
Learning outcomes
Programme structure and requirements (concise)
Admission to this MA programme is by application and is based on a set of formal entry criteria. Applicants should be prepared to supply official documentation of prior study and language ability, and to demonstrate artistic/creative aptitude as part of the selection process.
The core academic requirement is a completed, relevant undergraduate degree (BSc, BA or equivalent) with sufficient study volume measured in ECTS or semesters. Degrees should be in a design discipline, or in information technology / a closely related area that includes design elements in its curriculum. If you are short of the standard credit/semester threshold, there are defined options to make up the shortfall during or before the Master’s programme. You must also show English proficiency and pass an aptitude test focused on your creative capability.
For full details and current application deadlines, please check the programme web page: https://www.hochschule-rhein-waal.de/en/academics/prospective-students/current-application-period/masters-programmes
Admission checklist (bullet points)
Winter Semester (International)
15 July 2026
Summer Semester (International)
15 January 2027
Winter Semester (EU/EEA)
15 July 2026
Summer Semester (EU/EEA)
15 January 2027
Graduates are prepared for roles where design, technology and communication intersect: product and interaction design, UX/UI roles, creative technology studios, research positions, agency or client-side design teams, and freelance practice. The programme emphasises adaptable conceptual and technical skills that enable graduates to create new products, services and interaction scenarios across sectors.
Because the curriculum develops methodological, conceptual and technological competence, alumni can confidently navigate interdisciplinary teams and take on responsibilities in design-led innovation, research and development or entrepreneurial ventures.