This international Master of Arts programme is aimed at students who want to bridge creative practice and digital technology. Taught in English and open to applicants from a variety of backgrounds, the course emphasizes hands-on project work alongside a solid technical grounding. You will be encouraged to develop your own creative projects while learning contemporary digital design methods.
The curriculum gives practical experience in areas such as computer-generated imagery (CGI), generative design, and artificial intelligence (AI), enabling you to design and prototype novel digital experiences. The programme’s strength is its interdisciplinary structure: you will work across illustration, graphic design, typography, film, animation, interaction and object design, while also acquiring knowledge in computer science, AI, physical interaction and relevant mathematical concepts.
This combination of creative and technical training prepares graduates to pursue roles at the forefront of digital design, where cross-disciplinary skills and practical experience are highly valued. For full details on application procedures, course structure and assessment, consult the university’s official programme pages or contact the admissions office.
Requirements (summary)
This four‑semester MA combines design practice with fundamental computing and applied mathematics to prepare you for digitally focused design challenges. In the first two semesters you follow parallel streams in technical foundations (Computer Science Foundation I & II, Applied Computer Science I & II, Applied Mathematical Methods for Designers I & II), project‑based studio work (Design Project I & II) and design scholarship (Design Research I & II). The program emphasizes hands‑on, project‑based learning alongside core research skills and an early orientation toward future trends in design.
The third semester is dedicated to a semester abroad and associated monitoring, giving you structured time to gain international experience or pursue external collaborations. The fourth semester culminates in an individually supervised Master’s thesis that integrates the technical, creative and research competencies developed earlier. Teaching formats include studio projects, research seminars and a public project presentation during “Master’s Days,” ensuring regular feedback and opportunities to present and refine your work.
Key modules
Primary learning outcomes
This master's welcomes applicants with a solid undergraduate background in design and a clear creative direction. You should hold a Bachelor’s degree in design worth at least 180 ECTS (typically equivalent to a three‑year bachelor’s in the European credit system). The programme places strong emphasis on demonstrated practice and motivation, so your application should make both your skills and your reasons for applying explicit.
Your portfolio is a key part of the selection: include recent projects that illustrate your design thinking, process, and outcomes. A concise motivational letter should explain why you want to join the programme and how it fits your goals. Also provide a current CV that outlines your education, relevant work or internship experience, and any other activities that support your application.
Proof of English ability at B2 level is required; consult the programme webpage for details on acceptable certificates and minimum scores. For complete guidance on required documents, deadlines and the application procedure, please visit the programme’s website and the FAQ section.
Admission requirements (at a glance)
For further details on acceptable evidence, document formats and the application process, please refer to the programme’s official website and its FAQs.
Winter Semester (International)
31 May 2026
Winter Semester (EU/EEA)
31 May 2026
Graduates leave with a blended skill set of creative design and technical competence, ready for roles where design and technology intersect. Typical career paths include interaction or UX designer, creative technologist, digital product designer, CGI/visualisation specialist, and positions in animation, media and experiential design studios.
The programme’s project portfolio, applied technical modules and international semester also support graduates pursuing research or further specialised study. The practical emphasis makes alumni attractive to design agencies, tech companies, media producers and startups seeking professionals who can translate advanced computational methods into compelling user experiences.